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Demetrios

16 Game Reviews w/ Response

All 44 Reviews

Fun, challenging, I would like to see powerups that give you the ability to choose which word to destroy without typing, and a shield granted if you type a long word, but with no penalty if it hits the ground.

Just some things to spice up your game!

Good work.
-Demetrios

PanST responds:

Thanks ❣.

I think people need to reconsider the effort of an animated comic strip such as this. Amazing work!

Why? Well because I love the simplistic yet detailed art style you have going on here; also your interactions creating game-play made this even more enjoyable rather than watching a simple cartoon. It wasn't long before I became truly immersed.

And lastly; I love the plot twist at the end. Hahaha

Great work my friend. 5/5 & Followed.

-Demetrios.

AthleticDesign responds:

That's great to hear! Though I thought the plot twist and drawings were strong enough, I wasn't at all sure that the execution and interactive parts would hold up. I'm very happy that you think they do :)

I am giving you 4 stars because I can see your potential and I understand given the simplistic game mechanics, you're testing things out. As the description says, you made a simple game that could be used for little kids who are learning how to type. To that audience, I would say it is silly and fun. To a developer I can see keyboard inputs and events...so with my full observation, I would like to see more from you in the future, great game!

-Demetrios

CanoSellers responds:

Thanks so much for the 4 stars and great feedback! I'm very young but I will try to make some more quality games in my future.

Everything about this game was perfect. I never thought I'd get myself into a threesome but hey, I'm not surprised at the same time!

5/5 for turning me into a SexySpaceBarbarian!

Amazing as always,
-Demetrios

CaptainJackTHAC0 responds:

you are the sexiest of the space barbarians, Demetrios ;)

I have not forgotten about you KungFuSpaceBarbarian!

Your games only get better and better via release! I must say, the length of the story is just right, and the path towards any victory seems quite vast. I am pleased and will let others know of your work!

Kick ass,
-Demetrios

CaptainJackTHAC0 responds:

gratitude, friend :)

I would greatly appreciate more from the sailing aspect; to travel to other parts of the world and create colonies there, improving technology and maybe even getting to the point of having a full castle, or city, or something to that effect. You could also tie in the dragon there as well, as dragons could come to the castle and will have to decide if the dragon is friendly or not.

Amazing game, I was never bored, crafting, trading, surviving, are all good aspects of the game that kept me going.

The game seems like it shouldn't need an ending, as I'd rather keep on playing the game and seeing what else there is to offer. Minecraft has an endgame, but it doesn't necessarily END the game.

Overall, this is an amazing game that I will come back to periodically and watch the progress.

Bye for now!

1.0.9 review

-Demetrios

davidmaletz responds:

We're working on sailing/flying and visiting other islands. It should be out in an update in late January - and you will be able to get new technology and magic and bring it back to your starting island.

I'm glad you liked the game, and there is a planned endgame, but you'll be able to continue to play as long as you want after that (although there wont be a lot of new tech and quests afterwards).

You have never managed to disappoint me!
5/5 as always. I appreciate the optional choices and paths giving the freedom I desire in a fantasy simulation game.

All I can say is that I want more and now.

Sincerely,
-Demetrios

CaptainJackTHAC0 responds:

I solemnly swear to continue to do my best to not disappoint you :D

I love writing these and I'm really glad you enjoy reading/playing them! There are plenty more on the way :)

*does a silly barbarian dance around a fire in a furry thong*

We need more games like this!

I chose every text as I would naturally in real life, and won first try.

5/5.

CaptainJackTHAC0 responds:

You sound like a badass in real life ;) glad ya liked it!

Simple mechanics, wonderful game.

You provide an entertaining experience for little cost. Decisions in your game are created by the strategy you allow your players to figure out the type of nutrients they must be aware of consuming. Sound is great and works with the aesthetics. Mechanics, Dynamics and Aesthetics are all in order, so you have a well structured, well thought out, and well enjoyable game!

I felt you could add in another challenge entirely, like falling hazards, different backgrounds (day/night cycle) Other interesting inclusions. You want a middle ground of simplicity and complexity. Too simple, game will be boring. Too complex, game will be too hard or impossible.

Be this wonderful in everything you do and I assure you, you will always be successful.

Bearmask responds:

Hi Demetrios, thanks for the in depth feedback and kind words :) I'm really glad you enjoyed the game. I agree that there could definitely be some variety and complexity added. I spent a lot of time on the game so I'd rather move onto something else at the moment, but if I get some time in future to make additions/adjustments I will bear your suggestions in mind. Thanks :)

I'm going to say this and you've probably heard your fill from other reviewers, so read away as you wish.

I assume you're an aspiring indie developer with a vision and a passion to create fun games, so I'll judge your game with my assumption.

First of all, using a game template (stencyl) (Gamemaker Studio) for your beginning stages is quite nice to understand how powerful coding is. If it works for you and your game gets popular, by all means continue using it.

Secondly, controls and mechanics. Simple platformer game, simple controls. Easy to learn, not enough to pay attention to. Mechanics: Jump, run, shoot. That's just fine. Nothing unique though. Very similar to a mario game. Run and jump, avoid and/or destroy enemies to progress. Princess is in another castle, The princess is a chicken in this game, essentially.

I love how you added powerups. I was excited to see the two decisions I could make in your game.
1. Be strategic and utilize the environment to progress.
2. Farm enemies and upgrade your way to the top.

It's late here and I have to go to wake up early, so I hope I've made a point here that interested you to at least gain some good feedback and/or learn something new about your game and even yourself, depending at how deep you look at it, I guess. ^_^

P.S. Cute character. I would love to see him everywhere and might even buy a plushie of him if you ever create a physical copy.

The game was not entirely unique, but that's quite alright! You have to hear straight feedback to get better! Good luck with being a game designer if this is your goal/intent.

I have faith in you so i followed you too. :)

Domo76 responds:

Thank you very much! I apprechiate your honest review a lot!
Your assumptions are correct - I started game development as a hobby in Spring 2016. I created this game while learning Stencyl and that is why Earthlings have weak spots. It makes me happy you recognized some good sides as well!
I think I will stick with Stencyl for a while because coding from scratch uses so much time.
Reviews such as yours really help me to understand more both about the games and myself. My next game should probably be smaller with content but with better quality of art and gameplay.

As for the character, for now there are only T-shirs and mugs with him:

https://teechip.com/chicken2016

Thank you very much for the follow! I promise to bring quality games in the future!

I write songs, movie scripts, animations, sculpting, painting, comics, novels, and pretty much anything else considered art out there. Demetrios is the name. Website is in the works. TBA.

Demetrios @Demetrios

Age 29, Male

Starbucks Co.

Some Community College

USA, California.

Joined on 7/13/10

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